![]() The blog says that inventory and crafting are the current key development objectives, followed closely by client server architecture. The developers chose to move away from ArmA 2's UI and go with a simpler, cleaner interface so it'll be easier for players to use. New map areas shown off included swamps, an expanded military base and a new island called "Utes" which Rocket said was requested by internet forum 4Chan.Īlso shown off was the new UI. For example, the default setting for jeans shown in the video was set to carry six small items. Each item of clothing will have space in which to carry items in and act like little backpacks. With the new clothing implementation system, users will have different slots of clothing to use, such as headwear, eyewear, face mask, tops (jacket, hoodie), pants, tactical vest and shoes. When loot gets cleaned out, the server will respawn loot as needed. Previously, loot would spawn in clumps out in the middle of a room and loot was also spawned by clients "which allowed for a great deal of hacking." Loot will now spawn on the server and at the start of the mission. Obtained by cutting down bushes with a Knife or by using empty hands on bushes: it is primarily used in crafting, but, when sharpened with a Knife, can also be used to cook food over a Fireplace. The new loot spawning mechanic will now spawn loot behind objects, so players will have to get "dynamic" about looking around for loot. The Long Stick is a type of resource in DayZ Standalone. Dean "Rocket" Hall and Matt Lightfoot, developers on the DayZStandalone project, released a DayZdeveloper video diary today, which showcased new features such as a clothing implementation system, map expansions and new loot spawning mechanics.
0 Comments
Leave a Reply. |